Here are some of the major areas of work ahead of us: (We can also finally open up our developer relations program to a wider audience.) Major Areas of Work With X-Plane 12.0 in early access, we don’t have to say ‘no’ to users and devs who want to get started with 12, and third parties can get their entire teams using the new sim and run their own test programs. X-Plane 12 is in Early Access so that the entire X-Plane community can be involved in X-Plane 12’s growth, not just a limited number of testers. So why Early Access now? Not because X-Plane 12.0 is done – we still have over two hundred open bugs and a lot of things we want to do. The alpha program included completion of major features, lots of debugging, and changing the product in response to early alpha feedback. During that time we built 38 (!) official alpha builds, recut the global scenery five times, and committed over 4000 checkins to X-Plane’s source code (plus more to the aircraft, scenery tools and art libraries). X-Plane 12 has been in a private alpha test program with third parties since December (!) – almost nine months. For today, here are just a few notes on some issues that have come up over the last few days. Over the next few weeks we will post more about ongoing development and get into some of the new features in depth – there’s a ton to talk about in X-Plane 12. X-Plane 12.00 is now available for Early Access – in other words, everyone can get X-Plane 12. Well, this has been a crazy couple of weeks.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |